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Ubisoft is a global video game reference, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six to Just Dance and much more. We believe that diversity of viewpoints drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
As a special effects artist at Ubisoft Montreal on the Far Cry project, you will create environmental and gameplay-related effects that enhance immersion and support the player experience at every moment. Smoke, fire, explosions, weather conditions and water interactions: your work will help bring a believable, dynamic and legible world to life.
You will combine creativity and technical expertise to design high-quality real-time effects. You will adapt to various tools and collaborate closely with teams to integrate and optimize visual effects directly in the game engine according to gameplay needs.
What you will do:
- Collaborate with creative direction to understand the game vision and establish visual effects priorities
- Create environmental and gameplay-related effects using particle systems and original textures
- Work with programming teams to assess needs and contribute to tool development
- Design effects respecting technical constraints while ensuring clarity and visual impact
- Integrate visual effects into the game engine ensuring real-time performance
- Adjust and improve effects based on playtest results, correcting and optimizing as needed
- Adapt your work based on feedback from collaborating teams
- Consider community feedback after launch when relevant, balancing expectations and technical limits
Qualifications
What you bring to the team:
- Demonstrated skills in creating real-time special effects for interactive gaming experiences
- Hands-on experience with 3D production pipelines, including modeling, texturing, lighting or image processing
- Knowledge of 2D art tools, compositing software, 3D software and game engines
- Good understanding of artistic fundamentals such as lighting, composition, proportion and color theory
- Understanding of basic vector mathematics applied to visual effects
- Ability to receive feedback and adjust your work iteratively
- Creative and collaborative mindset with constant attention to quality
- Strong communication and presentation skills with great attention to detail
- Experience with procedural generation tools or with creating and optimizing rendering programs is a plus
What to send us:
- Your CV highlighting your relevant skills and experiences
- A demo or portfolio presenting your environmental and gameplay effects, including a clear explanation of your creative approach
I am interested
I am interested
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