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Behaviour
Senior Gameplay Programming Technical Lead
Remote

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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Behaviour Interactive is looking for a Senior Gameplay Technical Lead to play a pivotal role in shaping the technical vision and execution of gameplay development on our biggest franchise. You will guide high impact initiatives, mentor across levels, foster cross-functional collaboration, and be the right hand of the technical director.

Join our dynamic team and become a key player in shaping gaming experiences.

In this role you will:

  • Drive high-risk, high-complexity gameplay programming efforts that span multiple teams and disciplines, ensuring alignment with creative vision, production goals, and player experience.
  • Design and implement evolve foundational gameplay systems (character controllers, combat, abilities, interactions, progression frameworks) that define the technical direction of the game, ensuring scalability, performance, and maintainability; clearly communicate technical direction to the wider team.
  • Develop and advocate for new tools, workflows, and methodologies that enhance teamefficiency and long-term development outcomes
  • Provide deep technical mentorship and guidance to senior Gameplay Programmers, promoting strong programming practices, gameplay feel ownership, and high-quality player-facing features.
  • Lead profiling and optimization of gameplay-critical systems (frame time, input latency, replication costs), and drive code/design reviews to uphold responsiveness, stability, and player experience quality.
  • Step in with hands-on support during critical development phases to resolve complex gameplay issues and maintain momentum, ensuring the game remains playable and the content pipeline works efficiently.

What are we looking for:

  • Minimum of 15 years of experience in Gameplay Programming roles.
  • Experience working on multiplatform and on at least 1 multiplayer/Live game.
  • Experience working with Unreal 5 or 4 and on networking games/online multiplayer games, as well as good understanding of a client/server environment in Unreal Engine.
  • Very comfortable programming in C++.
  • Proven experience in defining gameplay architecture and making long term technical recommendations that balance player experience, performance, scalability, and maintainability.
  • Strong communication and interpersonal skills.

Source: 4dayweek.io

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