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Ubisoft Montreal
Senior Gameplay Animator (First-Person)
Remote

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Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Gameplay Animator (First-Person), you will be responsible for creating animations and animation systems for the main character in First Person view.

Responsibilities:

  • Create animations that follow the visual language set by the Animation Director and respect game design constraints.
  • Strong keyframing abilities are mandatory. Most of our Main Character’s animations are keyframed from multiple video references.
  • You are good at treating and augmenting mocap; we use mocap as a base for some of our animation systems.
  • Due to the way our engine work, data needs to be tweaked very precisely, so attention to detail is a must.
  • You export and integrate your animations following technical guidelines in collaboration with the technical director or technical animator, designers and programmers.
  • You test and review your systems in the game.
  • You will be working closely alongside your fellow animators, animation director, programmers and designers in order to deliver your feature on time at the level of quality expected.
  • You are responsible for the final in game feel of your feature, it's how we validate the quality of animations.

Qualifications

  • Minimum of 5 years of experience in video game animation.
  • A sharp eye for detail and a strong sense of visual quality.
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when facing production changes or challenges.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Proven experience in AI animation and animation system development.
  • Strong skills in mocap data processing.
  • Familiarity with MotionBuilder (a plus).
  • Experience working on a shipped AAA title (an asset).
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.

What to send our way

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills

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