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Company Description:
Ubisoft is a world-renowned video game company with teams across the globe creating original and memorable gaming experiences—from Assassin’s Creed to Rainbow Six, Just Dance, and many others. We believe that diverse perspectives drive both players and teams forward. If you’re passionate about innovation and eager to push the boundaries of entertainment, join our adventure and help us create the unknown!
Position Description:
As a Senior Gameplay Animator (AI), you will be responsible for the creation, integration, and validation of animation systems for non-player characters (NPCs), whether enemies or allies. Your work must adhere to the animation leadership’s vision while meeting design constraints and the technical requirements of the game engine.
What You Will Do:
- Design NPC animation systems covering a wide variety of behaviors.
- Develop animation solutions for basic locomotion, 3D navigation, combat behaviors, and hostage scenarios.
- Process, clean, and enhance motion capture data with a high level of precision, taking into account engine constraints.
- Export and integrate animations according to established technical guidelines, collaborating with technical animators, designers, and programmers.
- Test, adjust, and refine animation systems directly in-game to ensure quality and stability.
- Work daily with the animation team, animation leadership, and production teams to deliver features on schedule.
- Own the final quality of every animated feature delivered in the game.
Qualifications:
What You Bring:
- Minimum of 5 years of experience in video game animation.
- Proven expertise in NPC animation and animation system creation.
- Excellent mastery of motion capture data processing.
- Strong understanding of technical constraints related to engine integration.
- Keen eye for detail and visual quality.
- Collaborative approach and ability to find compromises to solve complex problems.
- Adaptability to production changes and ability to manage related challenges.
- Comfort working in a multidisciplinary environment.
- Knowledge of MotionBuilder is a plus.
- Participation in a published AAA game is a plus.
Application Materials:
- Your résumé highlighting relevant skills and experience.
- A portfolio of your best work (images or link with password).
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