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Ubisoft Montreal
Senior Gameplay Animator (AI)
Remote

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Ubisoft is a global reference in video games, with teams around the world creating original and memorable gaming experiences from Assassin’s Creed to Rainbow Six to Just Dance and many more. We believe that the diversity of viewpoints drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

As a Senior Gameplay Animator (AI), you will be responsible for the creation, integration, and validation of animation systems for non-player characters (NPCs), whether enemies or allies. Your work must adhere to the vision of the Animation Direction while meeting design constraints and the technical requirements of the game engine.

Responsibilities:

  • Design NPC animation systems for varied behaviors:
    • Basic locomotion
    • 3D navigation
    • Combat behaviors
    • Hostage situations
  • Process and refine motion capture (mocap) data with high precision, considering the specificities of the game engine.
  • Export and integrate animations following the technical guidelines established by Technical Direction, collaborating with technical animators, designers, and programmers.
  • Test and iterate on systems directly in-game to ensure proper functionality and quality.
  • Collaborate daily with other members of the animation team, Animation Direction, programmers, and designers to deliver features on time and at the expected level of quality.
  • Take responsibility for the final quality of each animated feature in the game.

Qualifications:

  • Minimum 5 years of experience in video game animation.
  • A keen eye for detail and visual quality.
  • An open and collaborative attitude, able to find compromises to solve complex problems.
  • Consistent motivation and pride in delivering quality work.
  • Flexibility and ability to handle frustration related to production changes.
  • Passion for teamwork and idea sharing in a creative environment.
  • Proven experience in NPC animation and animation system creation.
  • Mastery of mocap data processing.
  • Knowledge of MotionBuilder (a plus).
  • Experience on a published AAA game (a plus).
  • Good understanding of technical constraints related to game engine integration.
  • Ability to work in a multidisciplinary environment and respect artistic and technical visions.

Application:

Please send a portfolio of your best work (images or a password-protected link) along with your resume highlighting your education, experience, and skills.

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