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Ubisoft Montreal
Game Director
Remote

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Company Description

Ubisoft is a global reference in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Game Director on For Honor, you will transform a creative vision into a variety of systems and mechanics that combine to create a captivating gaming experience. You will convey the general guidelines to your team so they can design their respective gameplay features, giving them the flexibility to proceed through experimentation and iteration.

While the design team focuses on their specializations, you will oversee the big picture, ensuring the overall outcome: progression, pacing, balance, and, of course, game quality. You will ensure that all design-related elements work together coherently to match the intended experience and that it is fun.

What You Will Do:

  • Work with creative leadership and members of the senior team to define the game and unify your visions;
  • Develop your game design vision and communicate (and showcase) it within production;
  • Support your game designers in developing features (e.g., game mechanics, progression systems, combat systems, weapon attributes, AI behaviors, 3C, etc.) and provide mentoring and constructive feedback to achieve quality;
  • Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, graphical, and narrative elements;
  • Evaluate and discuss budgets and timelines with the producer, and keep the editorial team informed of progress and milestones;
  • Adapt to technical and production constraints, feedback, and playtest results by readjusting your design direction as needed;
  • Monitor features after game launch to improve, add, or remove elements, and interpret data to inform decision-making;
  • Occasionally travel locally and abroad to present the game, meet external partners, visit co-development studios, etc.;
  • Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios.

Qualifications

  • Approximately 7 years of experience in game design or other relevant experience, plus 3 years of leadership;
  • Experience with competitive 'live' games;
  • Deep knowledge of game engines (e.g., Unity or Unreal) and their limitations, Photoshop, and the Office suite (notably Excel and PowerPoint);
  • A degree in game design or equivalent;
  • An innovative, empathetic, creative, and collaborative mindset;
  • Excellent communication, interpersonal, presentation, problem-solving, organizational, and mentoring skills;
  • Critical thinking, curiosity, resourcefulness, and great flexibility;
  • Ability to examine data and draw meaningful conclusions;
  • Knowledge of online gaming communities and live streaming platforms (e.g., Twitch);
  • Extensive understanding of the market and a strong passion for video games.

What to Send Us:

  • Your CV highlighting your education, experiences, skills, and, if applicable, delivered games.

Source: 4dayweek.io

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