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Company Description:
Ubisoft is a global reference in video games, with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six to Just Dance and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Position Description:
As a Concept Subcontracting Team Lead / Manager at Ubisoft Montreal, you will support the art direction and oversee the visual development and subcontracting operations for Rainbow Six Siege. You will maintain a high level of quality for concept art, manage external concept artists, and ensure deliverables align with the game's creative vision and technical constraints.
What you will do:
- Write clear and comprehensive concept art briefs, including written instructions, visual references, and technical guidelines.
- Present and explain these briefs to external studios and review them with the team at the beginning of each season.
- Review outsourced concept art work and provide structured feedback through written comments, visual retouches, and participation in review calls.
- Collaborate with customization art direction to evaluate and validate conceptual illustrations for production.
- Contribute to the organization, setup, testing, and ongoing management of concept art subcontracting operations, including integrating new partners.
- Coordinate with other concept art team leads to maintain visual consistency between internal and external deliverables.
- Support the Monetization and Narrative teams to ensure visual coherence with brand identity and game storytelling.
- Participate in the integration and use of ShotGrid as an asset tracking tool.
- Collaborate with art direction as needed for the project.
Qualifications:
What you bring to the team:
- Ability to produce high-quality concept art, from quick sketches to finalized conceptual illustrations.
- Ease presenting creative proposals and integrating feedback to improve illustrations.
- Understanding of real-time constraints, 3D engines, and production pipelines.
- Management skills to plan, prioritize, and track team tasks.
- Comfort mentoring concept artists and providing constructive, precise feedback.
- Knowledge of tools such as ShotGrid, Jira, or Perforce (asset).
- Ability to collaborate with external partners on creative deliverables.
- Interest in continuous improvement and problem-solving.
What to send us:
- Your resume highlighting your experiences and skills
- A portfolio showcasing your best conceptual illustrations
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