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Ubisoft is a global reference in video games, with teams distributed around the world that create original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six to Just Dance and many more. We believe that the diversity of viewpoints advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
As AI Animation Team Lead, you will guide a small team responsible for delivering high-quality animations to support the creation of NPC systems for Far Cry. You will oversee the daily management of tasks, ensure animation quality, and contribute to the integration of animations into our production pipelines. Your role will also include providing support to the Project Lead (PL), Production Managers (PM), and Animation Director, mentoring team members, preparing and tracking mocap shoots, as well as continuous improvement of animation quality and team efficiency.
What You Will Do:
- In collaboration with the PL and PMs, prioritize, assign, and track tasks to meet deliverables and production goals.
- Support the Animation Director by reviewing animations and ensuring consistency and alignment with the project vision.
- Conduct team meetings as needed, communicate progress, and escalate risks or blockers to production leads.
- Organize recurring one-on-one meetings with employees for task follow-up and career development, as well as annual reviews.
- Collaborate with engineers and designers to develop game NPC features.
- Mentor team members on the artistic and technical aspects of animation as well as AI workflows in the Snowdrop engine.
Qualifications:
- 7+ years of experience in video game animation.
- Relevant experience in animation and team management.
- Strong understanding of animation principles, game engines, production pipelines, and their constraints.
- Proficiency in animation software (preference: MotionBuilder).
- Excellent communication, multitasking, and problem-solving skills.
- Experience with motion capture workflows.
- Knowledge of game engines/tools and production pipelines.
What You Need to Send:
- Please send us a portfolio of your best work (you can attach images or provide a password-protected link) as well as your resume highlighting your education, experience, and skills.
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